[lttng-dev] Deadlock in call_rcu_thread when destroy rculfhash node with nested rculfhash
Mathieu Desnoyers
mathieu.desnoyers at efficios.com
Wed Oct 19 15:03:32 UTC 2016
This is because we use call_rcu internally to trigger the hash table
resize.
In cds_lfht_destroy, we start by waiting for "in-flight" resize to complete.
Unfortunately, this requires that call_rcu worker thread progresses. If
cds_lfht_destroy is called from the call_rcu worker thread, it will wait
forever.
One alternative would be to implement our own worker thread scheme
for the rcu HT resize rather than use the call_rcu worker thread. This
would simplify cds_lfht_destroy requirements a lot.
Ideally I'd like to re-use all the call_rcu work dispatch/worker handling
scheme, just as a separate work queue.
Thoughts ?
Thanks,
Mathieu
----- On Oct 19, 2016, at 6:03 AM, Evgeniy Ivanov <i at eivanov.com> wrote:
> Sorry, found partial answer in docs which state that cds_lfht_destroy should not
> be called from a call_rcu thread context. Why does this limitation exists?
> On Wed, Oct 19, 2016 at 12:56 PM, Evgeniy Ivanov < [ mailto:i at eivanov.com |
> i at eivanov.com ] > wrote:
>> Hi,
>> Each node of top level rculfhash has nested rculfhash. Some thread clears the
>> top level map and then uses rcu_barrier() to wait until everything is destroyed
>> (it is done to check leaks). Recently it started to dead lock sometimes with
>> following stacks:
>> Thread1:
>> __poll
>> cds_lfht_destroy <---- nested map
>> ...
>> free_Node(rcu_head*) <----- node of top level map
>> call_rcu_thread
>> Thread2:
>> syscall
>> rcu_barrier_qsbr
>> destroy_all
>> main
>> Did call_rcu_thread dead lock with barrier thread? Or is it some kind of
>> internal deadlock because of nested maps?
>> --
>> Cheers,
>> Evgeniy
> --
> Cheers,
> Evgeniy
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--
Mathieu Desnoyers
EfficiOS Inc.
http://www.efficios.com
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